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authorChristian Cleberg <hello@cleberg.net>2024-03-04 22:34:28 -0600
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-+++
-date = 2018-11-28
-title = "The C++ Compiler"
-description = "Learn basics about the C++ compilation process."
-+++
-
-# A Brief Introduction
-
-[C++](https://en.wikipedia.org/wiki/C%2B%2B) is a general-purpose
-programming language with object-oriented, generic, and functional
-features in addition to facilities for low-level memory manipulation.
-
-The source code, shown in the snippet below, must be compiled before it
-can be executed. There are many steps and intricacies to the compilation
-process, and this post was a personal exercise to learn and remember as
-much information as I can.
-
-```cpp
-#include <iostream>
-
-int main()
-{
- std::cout << "Hello, world!\n";
-}
-```
-
-# Compilation Process
-
-## An Overview
-
-Compiling C++ projects is a frustrating task most days. Seemingly
-nonexistent errors keeping your program from successfully compiling can
-be annoying (especially since you know you wrote it perfectly the first
-time, right?).
-
-I'm learning more and more about C++ these days and decided to write
-this concept down so that I can cement it even further in my own head.
-However, C++ is not the only compiled language. Check out [the Wikipedia
-entry for compiled
-languages](https://en.wikipedia.org/wiki/Compiled_language) for more
-examples of compiled languages.
-
-I'll start with a wonderful, graphical way to conceptualize the C++
-compiler. View [The C++ Compilation
-Process](https://web.archive.org/web/20190419035048/http://faculty.cs.niu.edu/~mcmahon/CS241/Notes/compile.html)
-by Kurt MacMahon, an NIU professor, to see the graphic and an
-explanation. The goal of the compilation process is to take the C++ code
-and produce a shared library, dynamic library, or an executable file.
-
-## Compilation Phases
-
-Let's break down the compilation process. There are four major steps to
-compiling C++ code.
-
-### Step 1
-
-The first step is to expand the source code file to meet all
-dependencies. The C++ preprocessor includes the code from all the header
-files, such as `#include <iostream>`. Now, what does that
-mean? The previous example includes the `iostream` header.
-This tells the computer that you want to use the `iostream`
-standard library, which contains classes and functions written in the
-core language. This specific header allows you to manipulate
-input/output streams. After all this, you'll end up which a temporary
-file that contains the expanded source code.
-
-In the example of the C++ code above, the `iostream` class
-would be included in the expanded code.
-
-### Step 2
-
-After the code is expanded, the compiler comes into play. The compiler
-takes the C++ code and converts this code into the assembly language,
-understood by the platform. You can see this in action if you head over
-to the [GodBolt Compiler Explorer](https://godbolt.org), which shows C++
-being converted into assembly dynamically.
-
-For example, the `Hello, world!` code snippet above compiles
-into the following assembly code:
-
-```asm
-.LC0:
- .string "Hello, world!\n"
-main:
- push rbp
- mov rbp, rsp
- mov esi, OFFSET FLAT:.LC0
- mov edi, OFFSET FLAT:_ZSt4cout
- call std::basic_ostream<char, std::char_traits<char> >& std::operator<< <std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*)
- mov eax, 0
- pop rbp
- ret
-__static_initialization_and_destruction_0(int, int):
- push rbp
- mov rbp, rsp
- sub rsp, 16
- mov DWORD PTR [rbp-4], edi
- mov DWORD PTR [rbp-8], esi
- cmp DWORD PTR [rbp-4], 1
- jne .L5
- cmp DWORD PTR [rbp-8], 65535
- jne .L5
- mov edi, OFFSET FLAT:_ZStL8__ioinit
- call std::ios_base::Init::Init() [complete object constructor]
- mov edx, OFFSET FLAT:__dso_handle
- mov esi, OFFSET FLAT:_ZStL8__ioinit
- mov edi, OFFSET FLAT:_ZNSt8ios_base4InitD1Ev
- call __cxa_atexit
-.L5:
- nop
- leave
- ret
-_GLOBAL__sub_I_main:
- push rbp
- mov rbp, rsp
- mov esi, 65535
- mov edi, 1
- call __static_initialization_and_destruction_0(int, int)
- pop rbp
- ret
-```
-
-### Step 3
-
-Third, the assembly code generated by the compiler is assembled into the
-object code for the platform. Essentially, this is when the compiler
-takes the assembly code and assembles it into machine code in a binary
-format. After researching this online, I figured out that a lot of
-compilers will allow you to stop compilation at this step. This would be
-useful for compiling each source code file separately. This saves time
-later if a single file changes; only that file needs to be recompiled.
-
-### Step 4
-
-Finally, the object code file generated by the assembler is linked
-together with the object code files for any library functions used to
-produce a shared library, dynamic library, or an executable file. It
-replaces all references to undefined symbols with the correct addresses.