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author | Christian Cleberg <hello@cleberg.net> | 2024-03-04 22:34:28 -0600 |
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committer | Christian Cleberg <hello@cleberg.net> | 2024-03-04 22:34:28 -0600 |
commit | 797a1404213173791a5f4126a77ad383ceb00064 (patch) | |
tree | fcbb56dc023c1e490df70478e696041c566e58b4 /content/blog/2021-01-01-seum.md | |
parent | 3db79e7bb6a34ee94935c22d7f0e18cf227c7813 (diff) | |
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initial migration to test org-mode
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diff --git a/content/blog/2021-01-01-seum.md b/content/blog/2021-01-01-seum.md deleted file mode 100644 index 0e0bb3a..0000000 --- a/content/blog/2021-01-01-seum.md +++ /dev/null @@ -1,92 +0,0 @@ -+++ -date = 2021-01-01 -title = "SEUM: Speedrunners from Hell" -description = "A video game review for SEUM: Speedrunners from Hell." -+++ - -## Game Description {#game-description id="809DA4E6-4E0D-4179-B8FF-6C9E767EC74D"} - -[SEUM: Speedrunners from -Hell](https://store.steampowered.com/app/457210/SEUM_Speedrunners_from_Hell/) -is an incredibly fast-paced mashup of a puzzle game and a free-running -game. Created by [Pine Studio](https://pinestudio.co) in early 2016 and -first released as a [demo on -GameJolt](https://gamejolt.com/games/seum-speedrunners-from-hell-demo/154868), -this game was successfully green-lit on Steam and has amassed a cult -following on multiple consoles. - -Here's the game description straight from the developers: - -> Like a bastard child of Quake 3 and Super Meat Boy, SEUM: Speedrunners -> from Hell is truly hardcore and focuses on speed and fast reaction. - -## Story {#story id="BF401145-763D-4399-922B-7D73322B5B40"} - -SEUM does a great job setting the stage when you open the game for the -first time, playing an animated video in the form of comic book images. -You see Marty, the protagonist, sitting around drinking his beer as -Satan busts down the door, cuts his hand off, and steals all his beer -and bacon. As Satan is leaving, Marty whips a vinyl record across the -room and cuts off one of Satan's hands. This hand is what allows you to -use all the powers in the game. - -Check out the screenshot below for one of the first panels of the -storyline: - - - -## Gameplay {#gameplay id="A55CB1AF-E818-4CA7-BF69-E8141369C269"} - -To accomplish each level, you will need to get to the final blue portal -under a certain time limit. You can beat a level by getting to the -portal before the time meter runs out or "Dominate" a level by beating -it within a shorter time limit (noted by a bright red/orange color in -the time meter). - -The portal is usually set behind locked gates, protected by dangerous -defenses, or in hard-to-reach places. To reach the portal, you'll need -to go through any existing orange portals, light all yellow beacons, -avoid things like fireballs and blades, or use any satanic power orbs -lying around. These special abilities include: - -- Gravity -- Teleport -- Rewind -- Spawn platform -- Roar (DLC) -- Rocket (DLC) -- Shadow world (DLC) - -For the main storyline, there are nine floors to beat. Each floor -contains nine regular levels, one boss level, and one bonus level; -although you don't technically need to beat all levels to advance to -the next floor. - - - -## In-Game Screenshots {#in-game-screenshots id="C779F008-4C8A-4BA4-AA31-60A1BF5A3EE3"} - -The main menu gives you plenty of options for tuning your system, -playing main levels, playing the DLC, or exploring the other game modes. - - - -Once you enter a level, you can look around and strategize before -starting. Clicking any button will start the menu, and you'll have to -restart if you die. One of the great things about SEUM is that it has -great keyboard shortcuts. You can quickly smash `R` to -restart the level or `M` to return to the level menu. - - - -Once you're able to win a level, you'll see the high scores and can -watch replays of the best scores. - - - -Each regular level contains a beer in a disguised location that may take -some out-of-the-box thinking. - - |