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Diffstat (limited to 'content/blog/2020-07-20-video-game-sales.org')
-rw-r--r-- | content/blog/2020-07-20-video-game-sales.org | 39 |
1 files changed, 18 insertions, 21 deletions
diff --git a/content/blog/2020-07-20-video-game-sales.org b/content/blog/2020-07-20-video-game-sales.org index 08dbb13..37bd40f 100644 --- a/content/blog/2020-07-20-video-game-sales.org +++ b/content/blog/2020-07-20-video-game-sales.org @@ -5,10 +5,8 @@ * Background Information -This dataset (obtained from -[[https://www.kaggle.com/gregorut/videogamesales/data][Kaggle]]) -contains a list of video games with sales greater than 100,000 copies. -It was generated by a scrape of vgchartz.com. +This dataset (obtained from [[https://www.kaggle.com/gregorut/videogamesales/data][Kaggle]]) contains a list of video games with sales +greater than 100,000 copies. It was generated by a scrape of vgchartz.com. Fields include: @@ -24,8 +22,7 @@ Fields include: - Other_{Sales}: Sales in the rest of the world (in millions) - Global_{Sales}: Total worldwide sales. -There are 16,598 records. 2 records were dropped due to incomplete -information. +There are 16,598 records. 2 records were dropped due to incomplete information. * Import the Data @@ -138,18 +135,18 @@ df3.sort_values(by=['Global_Sales'], ascending=False).head(5) * Discussion -The purpose of exploring datasets is to ask questions, answer questions, -and discover intelligence that can be used to inform decision-making. -So, what have we found in this dataset? - -Today we simply explored a publicly-available dataset to see what kind -of information it contained. During that exploration, we found that -video game sales peaked in 2006. That peak was largely due to Nintendo, -who sold the top 5 games in 2006 and has a number of games in the top-10 -list for the years 1980-2020. Additionally, the top four platforms by -global sales (Wii, NES, GB, DS) are owned by Nintendo. - -We didn't explore everything this dataset has to offer, but we can tell -from a brief analysis that Nintendo seems to rule sales in the video -gaming world. Further analysis could provide insight into which genres, -regions, publishers, or world events are correlated with sales. +The purpose of exploring datasets is to ask questions, answer questions, and +discover intelligence that can be used to inform decision-making. So, what have +we found in this dataset? + +Today we simply explored a publicly-available dataset to see what kind of +information it contained. During that exploration, we found that video game +sales peaked in 2006. That peak was largely due to Nintendo, who sold the top 5 +games in 2006 and has a number of games in the top-10 list for the years +1980-2020. Additionally, the top four platforms by global sales (Wii, NES, GB, +DS) are owned by Nintendo. + +We didn't explore everything this dataset has to offer, but we can tell from a +brief analysis that Nintendo seems to rule sales in the video gaming world. +Further analysis could provide insight into which genres, regions, publishers, +or world events are correlated with sales. |