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Diffstat (limited to 'blog/2021-03-28-vaporwave-vs-outrun.org')
-rw-r--r-- | blog/2021-03-28-vaporwave-vs-outrun.org | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/blog/2021-03-28-vaporwave-vs-outrun.org b/blog/2021-03-28-vaporwave-vs-outrun.org index b441152..700a5d6 100644 --- a/blog/2021-03-28-vaporwave-vs-outrun.org +++ b/blog/2021-03-28-vaporwave-vs-outrun.org @@ -15,11 +15,11 @@ two genres are usually attributed to Vaporwave. For example, take a look at the image search results for Vaporwave: the results include **a lot** of Outrun-themed images. You'll find a similar trend almost everywhere. - + ## Vaporwave - + Okay, so what is Vaporwave? I'm going to just copy-and-paste some general info from the Wikipedia article on @@ -72,7 +72,7 @@ aesthetically-pleasing parts of that past is a large part of Vaporwave. ## Outrun - + Now, let's get to Outrun. This one is a little trickier since the genre has largely been lumped under the Vaporwave title for so long. However, it stems @@ -103,14 +103,14 @@ Outrun enthusiasts love what people in the 1980s thought the future would look like. Take a look at a common video game discussed in Outrun circles, Far Cry 3: Blood Dragon: - + Another example that doesn't force the color scheme as hard as some online art does is Kung Fury: - + - + ## Conclusion |